AWE5 Mod
Call of Duty World at War
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| Mod name : | AWE5 Mod |
| Game : | Call of Duty World at War |
| Author : | Zeroy (More infos...) |
| WebSite : | http://www.zeroy.com |
| File type : | Mod |
| Nom du fichier : | awe5_multimode.zip |
| File size : | 26.64 Mo |
| Download : | 3524 |
| Date : | (FR) 24-03-2017 | (US) 03-24-2017 |
| About : | AWE5 2.5 By RGN Dev TEam, / awe5@zeroy.com
*************************************** [a] = Added [f] = Fixed [a] Added Vehicle Support (Better MG animations, health and more) [a] Added Binoculars [a] Added Spotting Feature for use with Binoculars (using USE key) [a] Added Dvar to disable console on Clients [a] Added Tripwires (with multi-options) [a] Turret Overheating options [f] Fixed an issue where Molotov/Sticky/Flare nade were not given out [f] Reduced size of icons/text for Team Status / Bottom prints [f] Some issues in Force Weapon mode [f] An issue with drop grenade primary [f] Removed/Added/Tweaked some of the weapon sounds [f] Some minor code improvements AWE 2.5 Added Dvars //********************************************************************************************************* // AWE SERVER SETTINGS (Misc) //********************************************************************************************************* // Force Remove Console on Clients (default is 1 = on) // set awe_disableClientConsole "0" //********************************************************************************************************* // AWE5 SPOTTING - Since 2.5 //********************************************************************************************************* // Spotting is done by ADS on Binoculars or Scoped rifles -[USE] key to spot // Set Range for spotting - 1000 is 10 meters or 11 yards approximately * set to 0 to disable spotting * max = 50000 * default = 5000 // set awe_spotting_distance "0" // Set if infos on spottee should be printed on screen (for spotter only) * 1 is on, 0 is Off * Default is 1 // set awe_spotting_print "0" // Set the units to use for the print infos * 1 is in yards and 2 is in Meters, Default is 1 (yards) // set awe_spotting_units "2" // Set if spotter should "shout" + team chat about the spot * 1 is on, 0 is Off * Default is 1 // set awe_spotting_shout "0" // Set if Spottee should be marked on Minimap * 1 is on, 0 is Off * Default is 1 // set awe_spotting_ping "0" // Set the marking on minimap dureation * max = 999, Default is 15 seconds // set awe_spotting_ping_time "30" //******************************************************************************************************** // Added since 2.5 >> AWE TURRET CONTROL //******************************************************************************************************** // Toggle Map turrets off or on. 1 = disallow them. 0 = allow them. default = 0 // set awe_disallow_turret 0 // Turret overheating. // Turrets will overheat after shooting it for some time. // 0 = disable. // 1 = enabled (default). // set awe_turretoverheat "1" // Turret overheating rate. // 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2). // set awe_turretoverheat_heatrate "1" // Turret cool down rate. // 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2). // set awe_turretoverheat_coolrate "1" //*************************************************************************************************************************** // Added since 2.5 >> Tripwires //*************************************************************************************************************************** // Enable Tripwires (0 = no, 1 = yes, 2 = don't trigger on teammates) (default 1) // set awe_tripwire "2" // // tripwire for each team (in DM this number will be doubled) (default 5) // set awe_tripwire_limit "5" // // Display warning for teammates (0 = no, 1 = yes) (default 1) // set awe_tripwire_warning "1" // // Time needed to place a tripwire (default 3) // set awe_tripwire_plant_time "3" // // Show warning on teammates? (0 = no, 1 = yes) (default 1) // set awe_tripwire_warning "1" // // Time needed to pickup/defuse a tripwire from the same team (default 5) (0 = impossible to defuse) // set awe_tripwire_pick_time_sameteam "5" // // Time needed to pickup/defuse a tripwire from the other team (default 8) (0 = impossible to defuse) // NOTE! For non-team based gametypes, all tripwires are treated as otherteam. // set awe_tripwire_pick_time_otherteam "8" // //*************************************************************************************************************************** // AWE VEHICLE HEALTH (since AWE5 2.5) //*************************************************************************************************************************** // Sets health level for vehicles if present in the maps. Minimum is 100 and max is 9999. default below. // set awe_panzer4_health "2600" // set awe_t34_health "2600" // set awe_sherman_health "2600" // set awe_panther_health "2600" // set awe_tiger_health "2600" // set awe_halftrack_health "1600" // set awe_truckusa_health "1600" //*************************************************************************************************************************** |

